Sonic Frontiers Update Map 2025 Patch Notes

Sonic Frontiers Update Map 2025 Patch Notes. Sonic Frontiers Free Updates Roadmap Announced Additional, 50 OFF Free Content Update 3: The Final Horizon - Patch Notes • Towers of the Master: The default difficulty and Sonic's attack level have been adjusted Free Content Update 3: The Final Horizon - Patch Notes

Sonic Frontiers How the Starfall Islands Compare to Breath of the Wild
Sonic Frontiers How the Starfall Islands Compare to Breath of the Wild from powell.qualitypoolsboulder.com

Free Content Update 3: The Final Horizon - Patch Notes • Master King Koco's Trial: Your maximum Ring capacity and the health of each Titan have been adjusted.

Sonic Frontiers How the Starfall Islands Compare to Breath of the Wild

-Fixed crashing bugs -Addressed audio issues -Added UI improvements -Added gameplay optimization -Added stability and performance improvements -Other minor fixes -Added Holiday Cheer Suit DLC Sights, Sound & Speed Update - Photo Mode: Frame up, edit, and capture your favorite moments in Photo Mode! Capture Sonic in action across a variety of landscapes and create the perfect. Free Content Update 3: The Final Horizon - Patch Notes • Towers of the Master: The default difficulty and Sonic's attack level have been adjusted A new surprise patch for Sonic Frontiers is out, bumping the game to version 1.41

Stage 37 Sonic Frontiers Guide IGN. The patch notes have a number of things, but the most important part is Knuckles' air turning has been revamped, it is now relative to where you point the stick, and has been sped up • Master King Koco's Trial: Your maximum Ring capacity and the health of each Titan have been adjusted.

INFORMATION Sonic Frontiers SEGA. We reported on the Sonic Frontiers "Birthday Bash" update earlier today which added new content and features, but now that the patch notes for version 1.30 are in, we can see that there was actually more than what SEGA announced during the Sonic Central presentation The update still hasn't fixed the Amy, Knuckles, Tails issue where having Deceleration Rate set to anything but 100 will have the characters act as if it's set to 0, they slide